Halo modding projects
My hobby is creating custom content for the game Halo Custom Edition, starting some time around 2005-2006. I specialize in textures, skyboxes, and multiplayer maps, with a bit of tooling recently. I've worked with teams like Project Lumoria, The Silent Cartographer: Evolved, and early CMT. Here's a sample of my favourite projects:
A map is a playable level/environment built using the Halo Editing Kit and 2D/3D asset software.
A large Forerunner-themed Halo CE map with asymmetric bases, built for team games.
An asymmetric Halo 2 Vista map taking place at a frozen training facility in northern Canada.
My first CE map. It looks bad and plays worse, but helped me learn the HEK.
A skybox is a mesh rendered behind a level as its "sky", typically part 3D model and part matte painting.
An oceanic sunset skybox created specifically for The Silent Cartographer: Evolved project.