Halo modding projects
My hobby is creating custom content for the game Halo Custom Edition, starting some time around 2005-2006. I specialize in textures, skyboxes, and multiplayer maps, with a bit of tooling recently. I've worked with teams like Project Lumoria, The Silent Cartographer: Evolved, and early CMT. Here's a sample of my favourite projects:
Custom maps
A map is a playable level/environment built using the Halo Editing Kit and 2D/3D asset software.
Warren (2021)
A swampy asymmetric CE map created for the Reclaimers Season 2 map contest, based on a Blaze Lightcap blockout.
Cold Shoulder (2021)
A Halo CE map set at a chilly Russian power station. Created for the CE Reclaimers map contest in collaboration with Blaze Lightcap.
Alpine (2020)
A large Forerunner-themed Halo CE map with asymmetric bases, built for team games.
Frostbite (2007)
An asymmetric Halo 2 Vista map taking place at a frozen training facility in northern Canada.
Skyboxes
A skybox is a mesh rendered behind a level as its "sky", typically part 3D model and part matte painting.
TSC:E (2015)
An oceanic sunset skybox created specifically for The Silent Cartographer: Evolved project.
Requiem (2011)
A space skybox featuring the aftermath of a space battle, created for the map Requiem by Selentic.
The Pit (2010)
A faithful recreation of Halo 3's The Pit skybox, made for the CE port.
Lumoria (2010)
One of two skyboxes created for the Project Lumoria campaign, the other being Geomar's.
Other projects
- c20: A purpose-built wiki to archive and document the Halo modding community's knowledge.
- GuiltySpark: A bot which can be scripted to play the game autonomously.